
This post is part of a series. In Part 1 and Part 2, we introduced the three levels of design, and went into detail regarding the first and second levels. The last, most concrete and specific level of choices we have to make in designing a game...
This post is part of a series. In Part 1 and Part 2, we introduced the three levels of design, and went into detail regarding the first and second levels. The last, most concrete and specific level of choices we have to make in designing a game...
This post is part of a series In Part 1, we introduced the three levels of design, and went into detail regarding the first level of dynamics. The next, more concrete level of choices we have to make in designing a game or gamified software is...
This post is part of a series. If you had to guess what the top two sources of revenue are for games, what would you guess? Here’s a list of the many ways to monetize your game or gamified software. Subscription. The easiest model, where...
This post is part of a series. Gamifying a system involves high level conceptual work, and one model which can help you go from general to specific is Ward’s three levels of design abstraction. The three levels discussed Werbach and Hunter’s For the Win are dynamics, mechanics,...
This series is made up of the following posts: Gamification: The Three Levels of Design Abstraction 01 – Dynamics Gamification: The Three Levels of Design Abstraction 02 – Mechanics Gamification: The Three Levels of Design Abstraction 03 – Components Gamification: The Three Intrinsic Motivations Gamification:...
This post is part of a series. When designing a gamified system, which is essentially a system for motivating users to continue using your software or process, one good model to use is the Self Determination Theory. This theory states that there are three primary...
This post is part of a series. So, you understand game mechanics and components, and are ready to actually develop your new system? You need a process. Werbach and Hunter have devised the following 6 step process (you should buy their book for full details,...