2015 Rethinking Hell Conference – Discount!

DISCOUNT ON CONFERENCE Friends and fellow theologians – this conference has some really great plenary speakers, and I will be speaking at one of the breakout sessions. They’ve just discounted the price to $50 per person. If you are near Pasadena or can get there...

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The Top Two Sources of Revenue in Games

This post is part of a series. If you had to guess what the top two sources of revenue are for games, what would you guess? Here’s a list of the many ways to monetize your game or gamified software. Subscription. The easiest model, where...

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Complementarian Interviews

My friend Chris Date, who currently is on the fence between egalitarianism and complementarianism, has a bevy of informative interviews on his Theopologetics podcast. If you are interested, check them out: Episode 120: More Than A Woman – Interview with Dr. Jamin Hübner (May 20, 2015)...

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Gamification – The Three Levels of Design Abstraction 01

This post is part of a series. Gamifying a system involves high level conceptual work, and one model which can help you go from general to specific is Ward’s three levels of design abstraction. The three levels discussed Werbach and Hunter’s For the Win are dynamics, mechanics,...

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SERIES: Gamification

This series is made up of the following posts: Gamification – The Three Levels of Design Abstraction Gamification – The Three Intrinsic Motivations Gamification – The Top Two Sources of Revenue in Games Gamification – The 6D Development Process

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Gamification – The Three Intrinsic Motivations

This post is part of a series. When designing a gamified system, which is essentially a system for motivating users to continue using your software or process, one good model to use is the Self Determination Theory. This theory states that there are three primary...

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